Program Listing for File SampledVelocityField.H
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/*---------------------------------------------------------------------------* \
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Class
Foam::SampledVelocityField
@brief
Class for the sampled velocity field.
Contributors/Copyright:
2019-2023 Timofey Mukha
SourceFiles
SampledVelocityField.C
\*---------------------------------------------------------------------------*/
#ifndef SampledVelocityField_H
#define SampledVelocityField_H
#include "fixedValueFvPatchFields.H"
#include "SampledField.H"
#include "scalarListListIOList.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class SampledVelocityField Declaration
\*---------------------------------------------------------------------------*/
class SampledVelocityField
:
public SampledField
{
public:
#if !defined(DOXYGEN_SHOULD_SKIP_THIS)
//- Runtime type information
TypeName("SampledVelocityField");
#endif
// Constructors
//- Construct from patch and interpolation type
SampledVelocityField
(
const fvPatch & patch,
word interpolationType = "cell"
)
:
SampledField(patch, interpolationType)
{
createField();
}
SampledVelocityField(const SampledVelocityField & orig)
:
SampledField(orig)
{}
//- Clone the object
autoPtr<SampledField> clone() const override
{
return autoPtr<SampledField>
(
new SampledVelocityField(*this)
);
}
//- Destructor
virtual ~SampledVelocityField() {}
// Member functions
//- Sample the velocity values
void sample
(
scalarListList & sampledValues,
const labelList & indexList,
const scalarField & h
) const override;
//- Sample the velocity value from multile cellss
void sample
(
scalarListListList &,
const labelListList &
) const override;
//- The number of dimensions of the field
label nDims() const override
{
return 3;
}
//- Get the name of the sampled field
word name() const override
{
return "U";
}
//- Register appropriate fields in the object registry
void registerFields
(
const labelList &
) const override;
//- Register appropriate fields in the object registry
void registerFields
(
const labelListList &
) const override;
//- Recompute the field
void recompute() const override {}
//- Create the field. Redunant, U should be created by the solver.
void createField() const override {}
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif